New graffiti wall in bryant park.
New burned trees. It's work in progress.
New marble floor in Terminal level. Work in progress too.
The hanging light in Terminal level has some "problems". Support exists but is invisible because it has a transparent texture.
Fixed. 2 hours were necessary to achieve after many blind tests.
Another problem in this levels. Big geometry inside station has serious LOD problems. It's not a problem with low LOD value to geometry. Fixed.
New stone wall. Maybe I will tweak a bit.
Good job, really!!
ReplyDeletePlease, can you give us a release date?
And another question, is it possible to remove the green line around the object that we look??
Amazing Maldo, cant wait to romp around in NYC come more upon release!!!
ReplyDeleteAmazing stuff Maldo - those new stone bricks in Terminal look amazing! Can't wait to play through this again. Thanks so much.
ReplyDeleteCrytek should be ashamed, amazing effort! The wall in the final screen especially brilliant.
ReplyDeleteFantastic work ! Can't wait :)
ReplyDeleteThank you Maldo.
Absolutely stunning! Keep up the great work, your rock!
ReplyDeleteGreetings from Italy :)
Are you make crysis3!?
ReplyDeletegood job!!!!!!
Superb as usual. Hope that someone will ofer Maldo a good paid job in game industry, who would thought that one man can make beter job than whole dev team :)
ReplyDeleteThe marble floor is so real that I can feel hers coldness !
ReplyDeletenicee!! great work maldo
ReplyDeleteCaaannnnt wait! Also, I just noticed the big geometry lod problems in central station. That's pretty funny. Glad it's fixed :) Impatiently waiting for release :P
ReplyDeleteSpeechless ...
ReplyDeleteVery impressive as always, This will easily warrant another play through of C2.
ReplyDeleteI was in shock when I saw the last stone wall texture...thats insane to see stuff like this in a game...you such pretty awesome dude !
ReplyDeleteThanks a lot
Hey Maldo! Hope things are progressing nicely.
ReplyDeleteSee any of the new Crysis 3 footage from e3?
Keep up your good work!
I'll be honestly, I don't like the stone bricks in the GCT in terms of accuracy to the source material. I know you've never been to New York, much less stepped foot it America, but it's way too beat-up. Remember, a war JUST started and even in the game GCT was still relatively pristine and square. I get the desire to roughen things up, but this is too much and it doesn't make sense. Crytek got it right..they were just too low of a resolution.
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