Monday, 10 October 2011
Wednesday, 5 October 2011
Monday, 3 October 2011
Level progress 4
- Hive 95%
- Prism2 50%
I've lost a lot of time with shadows of dynamic lights "bug". I don't want to call this "a bug" but really it's a shame. Start game, I have shadows. Close game. Start game, I have not shadows. Problem was in forums long time ago http://www.incrysis.com/forums/viewtopic.php?id=33448 and I knew how to see those shadows, but not what activate/deactivate them. Really, it's not a cvar value, and thats why I need to put some time on it. Finally I can use my custom recommended config with Very High values and those shadows on. I think the time has paid off.
Some screenshots trough "Read more"
- Prism2 50%
I've lost a lot of time with shadows of dynamic lights "bug". I don't want to call this "a bug" but really it's a shame. Start game, I have shadows. Close game. Start game, I have not shadows. Problem was in forums long time ago http://www.incrysis.com/forums/viewtopic.php?id=33448 and I knew how to see those shadows, but not what activate/deactivate them. Really, it's not a cvar value, and thats why I need to put some time on it. Finally I can use my custom recommended config with Very High values and those shadows on. I think the time has paid off.
Some screenshots trough "Read more"
Wednesday, 28 September 2011
Levels progress 3
Two more levels finished. And remaining:
- Hive 70%
- Prism2 40%
Prism2 has more work than I expected. It's a big glitch itself XD And I need sleep more than I expected, too. So it can't be ready today. Sorry. New textures shots from last Madison Square modifications trough "Read more".
- Hive 70%
- Prism2 40%
Prism2 has more work than I expected. It's a big glitch itself XD And I need sleep more than I expected, too. So it can't be ready today. Sorry. New textures shots from last Madison Square modifications trough "Read more".
Tuesday, 27 September 2011
Levels progress 2
Only remaining
Hive 70%
MadisonSquare 96%
Prism2 30%
Roosevelt 99%
Lots of fixes: broken shadows, roosevelt lamps are off but lighting, terrain bugs, etc
Hive 70%
MadisonSquare 96%
Prism2 30%
Roosevelt 99%
Lots of fixes: broken shadows, roosevelt lamps are off but lighting, terrain bugs, etc
Some new shots thought 'read more'
Monday, 26 September 2011
Levels progress
Config utility and installer completed
Levels
ListaNiveles.Add("AlienVessel") '100%
ListaNiveles.Add("BatteryPark") '100%
ListaNiveles.Add("BryantPark") '100%
ListaNiveles.Add("CentralPark") '100%
ListaNiveles.Add("CentralStation") '100%
ListaNiveles.Add("Cityhall") '100%
ListaNiveles.Add("Convoy") '98% (new white bricks parallax plane, wall plants?)
ListaNiveles.Add("Downtown") '100%
ListaNiveles.Add("FDR") '100% (test forcing some big textures loads into memory creating invisible objects at some points)
ListaNiveles.Add("FloodedStreets") '80%
ListaNiveles.Add("Hive") '70% (search cracked street borders in other level)
ListaNiveles.Add("Intro") '100% (only marines texture - v3masked)
ListaNiveles.Add("MadisonSquare") '90% (sniper zone, alter notes debris, delete some ammo crates?, poly rocks in precipice - less tess)
ListaNiveles.Add("Prism") '100%
ListaNiveles.Add("Prism2") '30% (wtf tesselated asphalt, flickering bridge, distant buildings?)
ListaNiveles.Add("Roosevelt") '99% (some more planes with farnightbuilding texture, tesselated rocks in water from convoy intro)
ListaNiveles.Add("Spear") '100%
ListaNiveles.Add("Terminal") '100%
ListaNiveles.Add("TimesSquare") '100%
ListaNiveles.Add("Warehouse") '100% (test e_viewdistratio, performance starting level with ai portals)
Thursday, 22 September 2011
More shots
It is being really hard.
All screenshots from editor versus DX11 Ultra with 'Crytek HD texture pak'.
All screenshots from editor versus DX11 Ultra with 'Crytek HD texture pak'.
More through "Read more"
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