Friday, 20 April 2012

New road texture in FDR

Hi, FDR (Road Rage) level has very long roads where we can drive the armored vehicle. The game uses here the same texture as the rest of levels, with parallax disabled. This is one of the levels with more flickering problems on the roads. I wanted to use a different texture to the street of the second half of this level. As an area with high probability to travel into vehicle (player don't look the texture at close range). Lastnight I took a few road pictures from cgtextures, I have combined and modified to make the result seamless. I wanted a texture very long, so I created an image of 2K wide x 4K long, and then transform to 2Kx2K. This involves stretching all the ways that use such material but adds variety to medium and long distances. Then I did the bump map and the displacement map. I did a mask for various levels of bump detail. I created a new asphalt bump detail, but I'm wondering if using that or the original from crytek. I may need to adjust specular values a bit and maybe apply some blur to displacement map. The last area of the map will be traveled on foot. I will try to address the lack of resolution of asphalt texture with some decals at strategic points.


Original texture










First test with new texture








Monday, 16 April 2012

Crysis 3 trailer day

... but not yet. Meanwhile
























Friday, 13 April 2012

WIP with smaller concrete barriers

I started working on a texture to the small concrete barriers. I made about 15 pictures to concrete barriers. The one I liked was a cloudy day in the afternoon, which strongly favors the texturing work, because it doesn't shows hard shadows and has better response to engine real-time lighting work. They are also better to create the displacement maps. Unfortunately, there wasn't enough light so when I opened the image I found too much noise. Now I'm using a picture captured during daylight. This is the first test before finish the texture and using original bumpmapping and displacement for tesselation.


Thursday, 12 April 2012

New advertisement

A few days ago I did a picture of an advertisement just near "Hospital del mar" in barcelona. I like the color composition and last night I put it as a texture. Somehow it keeps the colors of crytek logo XD




Wednesday, 11 April 2012

No time for too many words.

New junk texture, 2 new decals for grass, old books, a test reducing unnecessary polygons, a few new asphalt textures (screenshots of one), cash machine buttons and a lot of repositioning decals and objects.