Monday, 26 September 2011
Levels progress
Config utility and installer completed
Levels
ListaNiveles.Add("AlienVessel") '100%
ListaNiveles.Add("BatteryPark") '100%
ListaNiveles.Add("BryantPark") '100%
ListaNiveles.Add("CentralPark") '100%
ListaNiveles.Add("CentralStation") '100%
ListaNiveles.Add("Cityhall") '100%
ListaNiveles.Add("Convoy") '98% (new white bricks parallax plane, wall plants?)
ListaNiveles.Add("Downtown") '100%
ListaNiveles.Add("FDR") '100% (test forcing some big textures loads into memory creating invisible objects at some points)
ListaNiveles.Add("FloodedStreets") '80%
ListaNiveles.Add("Hive") '70% (search cracked street borders in other level)
ListaNiveles.Add("Intro") '100% (only marines texture - v3masked)
ListaNiveles.Add("MadisonSquare") '90% (sniper zone, alter notes debris, delete some ammo crates?, poly rocks in precipice - less tess)
ListaNiveles.Add("Prism") '100%
ListaNiveles.Add("Prism2") '30% (wtf tesselated asphalt, flickering bridge, distant buildings?)
ListaNiveles.Add("Roosevelt") '99% (some more planes with farnightbuilding texture, tesselated rocks in water from convoy intro)
ListaNiveles.Add("Spear") '100%
ListaNiveles.Add("Terminal") '100%
ListaNiveles.Add("TimesSquare") '100%
ListaNiveles.Add("Warehouse") '100% (test e_viewdistratio, performance starting level with ai portals)
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so mod is completed?
ReplyDeleteMod isn't completed, if you look at the list of level stuff Maldo included, with the estimations of the completeness of each level. Its almost completed, but keep in mind Maldo is a perfectionist. This is a good thing, much better than most game developers 'close enough' attitude. Remember its just one guy doing it in his spare time, which makes it all the more impressive!
ReplyDelete^Thanks. It's really hard because I must to test all maps with new textures, materials and all the stuff with different graphics configs (normal game configs plus custom created by mod config tool). I'm starting to play with flowgraphs too.
ReplyDeleteAnd I really hate the "incorrect decal position with new tesselated surfaces Quick Solution" by crytek: e_DecalsForceDeferred. Set to 1 and forget to verify decals in all maps. Bad solution.
ReplyDeletehow soon do u think it will take to complete?
ReplyDeleteIn 1 or 2 days I will start upload. If ShonE Qmod new version it's not ready I will add it later.
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ReplyDeleteA version 1.5 of ShonE Qmod is released. Is it what you are looking for ?
ReplyDeleteCongralutions for your work ! I am so waiting !!!
You are an artist !
ReplyDeletecon el sueldo de este mes veo si paso a una con soporte dx 11 >:0!
ReplyDeleteno need to rush now maldo we all been waitin some time for this
ReplyDelete, polish it like a gold nugget , make it shine baby!! xD
seriously dont rush it , please
stay fresh bro
Keep the good work maldo. I am a professional musician and I go threw my tracks with a fine comb to make sure the mix is proper. Your work is in a similar fashion were you must test your final work so that when it is released you can feel good knowing a lot of us enjoyed your creation
ReplyDeleteCada vez me gusta mas el mod que estas haciendo, estoy ansioso por poder probarlo , pero mereces un descanso , ademas saldrá mejor el mod.
ReplyDeleteSaludos.
where do u stand on it maldo?
ReplyDeleteWill it work in DX9 Mode or is this DX11 only?
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ReplyDeleteLevels progress in games often reflects a player's skill development. Whether navigating challenging courses, like those in moto x3m, or overcoming unique obstacles, each level brings new experiences.
ReplyDeleteGreat to see the progress on the utility and installer! It reminds me of how levels in games like BitLife add depth and strategy. Just like in Bitlife , every decision counts, and optimizing your setup can lead to smoother gameplay
ReplyDeleteGreat to see the this. good.
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ReplyDeleteThis progress update provides an interesting behind-the-scenes look at how much work goes into developing and refining game levels. It is impressive to see several environments already reaching 100%, while others are still being adjusted for textures, geometry, lighting, and visual details. Notes about issues such as flickering bridges, tessellated asphalt, memory loading, and unfinished areas show how careful testing is an important part of game development. I also like how the percentage system makes the overall progress easy to follow. Development updates like this can encourage useful conversations among gamers and creators. omezy
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ReplyDeleteMaLDo has shared an exciting update on the levels progress for this project, with many maps already reaching 100% completion while others like Hive and Prism2 are still being refined. If you want to easily share this development roadmap, installer configurations, or technical patch notes with the gaming community, you can use a creator qr code. Simply visit https://creatorqrcode.com/ to generate a free scannable code for your tech blog or forum posts.
ReplyDeleteIt’s impressive to see how much progress has been made across these levels, especially with so many already reaching 100% completion. The detailed notes about textures, lighting, environmental objects, and remaining adjustments show how much care goes into creating a polished gaming experience. Levels like FloodedStreets, Hive, and Prism2 clearly still need attention, but tracking each task and percentage makes the development process easier to manage. Sharing progress and exchanging ideas with other creators can also bring fresh inspiration. Platforms like talzy
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