Monday, 30 April 2012

Stone wall (work in progress)



I've just seen the incorrect priority in asphalt lines, just fixed










EDIT: Fixed lines



Friday, 27 April 2012

First concrete wall test in FDR tunnel

I have to work a bit with bumps and maybe reducing pattern effect






 





Thursday, 26 April 2012

New puddle

I will use it here and there to increase variety.






Tuesday, 24 April 2012

New manhole ingame


I like it a lot.


Diffuse, bump and displacement map.








 






This is an example of distant buildings with parallax



Monday, 23 April 2012

New manhole



Knowing FDR

Well, after the commotion in the previous post, I googled for FDR.

Obviously I did not know this area of ​​New York. In fact, I did not know that the level was based on a real zone. My fault.

The original texture, besides having low resolution, had a very small pattern to the cracks. And the cracks are in 3 bands stretched across the texture. I've been seeing pictures of FDR and there aren't so many cracks. I created a new texture (double resolution) without no cracks, and added bump detail layer. Then I'm doing a new decal cracks. I do not know if I will make a new road material to stretch over the asphalt or leave it as seamless decal to be placed randomly. Here I post some of the steps (diffuse, bump mapping, parallax, transparency). Both are "work in progress". Maybe a little less blue and a touch of red in the asphalt diffuse.

Thank you all for the opinions.