Monday, 23 April 2012

New manhole



7 comments:

  1. Nice picture, can't wait to see it in game :)

    I have a question: do you remember this screen you posted?

    http://4.bp.blogspot.com/-WCdHu5-NMMA/T2hPs9qaQqI/AAAAAAAACF4/XxL9FIeVBm4/s1600/ScreenShot0039.jpg

    Did you change the buildings? Did you use a new texture, or did you add more polygons to make them look better?

    I'm looking forward to seeing it in a new screenshot of your mod :)

    See you, best wishes ;)

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  2. Like the manhole there maldo. Great texture potential. Also, when do you plan on releasing next? :D

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  3. http://www.youtube.com/watch?v=KGZaGe8gtu0
    Crysis 3 new trailer

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  4. ^I saw it before. I like it. I hope they can fix the problems with AI+animations and the game will be awesome.

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  5. Hey maldo,

    Is there any chance or anyway for you to fix the DX11 Depth of Field to apply for the weapon in iron sights and also the near-weapon depth of field present in the DX9 DOF? I love the way the DX9 DOF looks on the gun and whilst in iron sights, but whenever you tweek the DOF it also messes up the motion blur to use a lower spec (the two are tied to a post process cvar in general).

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    Replies
    1. Yes, both are linked to q_shaderpostprocess = 2 I can't investigate too much, I can live with "2" value.

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  6. Whatever you do, please continue to give us the option! I've grown to love the Bokeh more than the regular DOF

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