I want those new cryengine features in the leaked E3 document. Absolutely brilliant!!!!
New displacement. Really clever. I expect parallax performance hit for better than tesselation results. Tesselation is far from pixel precision and have a great hit in quality for middle and far distance. Besides the problem of having to prepare specific modeling. The only problem for parallax perfection is in the assets borders and new feature destroys that limitation.
Blend cubemap with RLR is another clever trick for use in water surface.
AI and vegetation changes are long waited too. Composite lens flare and new fog are the final cherry.
Congratulations crytek tech team.